The 7th mission is launched! Look here to find out how to solve it!
1. Talk to G. Choose any option. He will explain the problem with the clocks and show you the screen of the Snow Forts. The polar bear and crab from the last mission! They're the one who's causing the trouble. Then click at the right or left of the screen to exit the TV.
2. Go to the Gadget Room. Turn until you see the shelf and take the lifegaurd rescue ring off it and put it into your inventory.
3. Click on the map and go to the dock. Find the penguins dressed in blue-the Blue Team. Click all the top options until they let you play their game of shooting snowballs.
4. This is how you play: Click and hold the mouse. You will see the bar on the left go up. Hold it longer for more power, which means the snowball will go faster and furthur. Let go, and aim at the target. Then left-click to shoot. At the first level, only aim at 1 or 2 cm far from the target, for it moves slowly and is close to you. At the second level, aim at about 1 inch far from the target. Lastly, the penguin will be frantic, so aim at 2 or 3 inches from the target.
5. Once you win, they wil praise you and give you the target. If you lose, its okay, for there are only 10 balls. You can play more times until you succed. Then give them the rescue ring as a replacement.
6. Go back to the HQ. Talk to G, then go to the Invention Cabinet next to the entrance of the Gadget Room.
7. Find the Eletromagnet 3000 on the top locker. Press there. Put your mouse on the bottom left corner to see the code, if you haven't memorized it yet. Click the three digits until the word spells "key". The door should open. Take out the magnet and put it into your inventory.
8. Go to the Iceberg on your map. Move right until you see, far away, the floating frozen spring. Take out the magnet and press on the ice cube. The magnet should cause the frozen spring to come close. Put both items in your inventory.
9. Go to the HQ and into the Gadget Room. Move left until you see the test chamber. Take out the ice cube and place it on the black tire-thing. Click on the lever. It should move left, then bounce back right. The cube should be moved into the chamber. Then press the Flame button. Pull the lever again. Get the spring and put it into your inventory.
10. Go to the town, and talk to Rookie from the 3rd mission. Ask him for a poster of the Prime Gear.
11. Then go to the beach. Talk to the yellow penguin. He'll explain the "history" of his chair. Pick up the greeen bucket next to him. Put it into your inventory.
12. Go to the Snow Forts and take out the bucket. Press on the snow on the ground. The bucket will fill itself up with snow.
13. Go to the Plaza and enter the Pizza Parlor. Pick up the sheet of music on the floor near the piano and drop it into your inventory.
14. Exit the Pizza Parlor. Go to the Stage. Click on the piano and put the sheet of music there. Play the colored notes in order from left to right on the same colored notes on the piano. The yellow puffle will be pleased and come out of hiding!
15. Exit the piano and into the Stage you go. Click on the puffle. It will come to you. Give it the picture of the gear. It will nod. Then give it the bucket of snow. It should make a gear with snow! Pick up the Gear.
16. Then go to the Gadget Room in the HQ. Go to the Test Chamber again. Place the Gear in the same place you put the ice cube. Pull the lever, then press the snowflake button. Pull the lever and take out the hardened Gear.
17. Now go to the Snow Forts. Click on the clock to get behind it. Place the gear et the middle on the black thing, and the Spring on the upper left, semetrical to the other Spring. Then put the target on the pole on the left.
18. The worker will cheer. Then you will recieve a call from the Polar Bear. He'll say he underestimated you, but destroying the clock was only a part of his Grand Master Plan. Uh-oh! I wonder what he'll plan next time. Watch out, penguins!
19. Talk to G and exit. You will get a gift and medal.
20. Hooray!! You solved the mission!
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